Works · Web / WebGL / Claude Code · 2026
The Someone's Tale
A site for a team working across glass art and design consulting
Abstract
A site for The Someone's Tale. Opening it brings up the view the whole thing turns on: light travelling across the vertical striations of glass, with the logotype rising into place alongside it. That scene is taken straight from the collective’s own pieces — the question of how things look seen through glass — and the site puts that question within reach on the web.
Background
The aim was for the work to be as interesting on the web as it is in the room, so the ribbed glass was built in 3D. Through it, the pieces from the exhibition can be felt online, and the site works as an entrance to the world they have made.
Method
The ribbed glass is rendered in three.js and covers the full width of the site. Two light sources fall on the vertical striations; the light moves on its own and never settles into the same face twice. Reading on, the light behind the ribs takes a colour per series — orange for Detour, green for trade, pale rose for Memories. Scrolling runs through Lenis and GSAP so the sequence never breaks. The type system is three-layered, so the logo, the headings and the interface text each read as a different role.
Outcome
The attempt to render glass itself on the web came together. Before anyone travels to the exhibition, the question the work asks has already been passed through once, on screen.





